Showing posts with label imperator. Show all posts
Showing posts with label imperator. Show all posts

Wednesday, May 6, 2015

There's really no pleasing raiders.


Traditionally, the last bosses of WoW raids have always been epically long, multiple-phase, battles for survival. Progression ultimately requires players to suffer through 10+ minutes of Garrosh or Imperator only to get f'd in the a in the last phase and have to go through the entire encounter again. When raid time is limited, it can be fatiguing to repeatedly execute the monotonous yet still punishing beginning parts just to see and learn the all-important and usually most difficult final push. One begins to wish for a shorter fight that compacts our skill and strategy into less time or moves the phase that matters earlier instead of tacked on at the end. With Mythic Blackhand, we get exactly that.

I put on Glyph of Metamorphosis so all the locks look different in demon form.

Yet, M Blackhand only demonstrates what Blizzard already knows of its customers, which is that we can find anything to complain about, because here I am bitching about eight-minute pulls and how equally fatiguing they are. There are no lulls or semi-relaxing intervals of mindless DPS between important mechanics. Downtime between attempts is minimal, and it's a constant res, buff, pull timer cycle. The fight is all about phase 2, and if we could consistently get out of it without any missed balconies, this boss that probably should have already died yesterday would be down. As opposed to perfecting execution of early phases to see the last phase, the encounter is a series of short DPS pushes while trying to mitigate RNG, and the deaths of any of a number of key players leads to a call for a quick wipe and regroup. Four hours and fifty attempts a night of this can be quite taxing.

But more importantly, I'm going through consumables like they're mage water! Seriously, every early wipe is a painful stab at my miserly soul, and whoever is selling augment runes and buff food right now is making bank when I'm popping them just to lose them to bad Demolitions in the first phase or having to call a wipe because a siege tank decided to make love to a healer. Every random disconnect makes me groan when I think of the 70g I just spent to buff myself for two minutes when I could have spent it on two hours of game time instead or just held onto it forever like I do with all my gold anyway. Botched attempts hurt me physically, and when our res is down, I stare at the dead tank on my raid frames with the same despondence associated with watching a beautiful stranger on the street walk away and out of one's life forever.

We are so close to a kill now, and my in-game wallet wants it as much as my guild and I do. All I can say is thank Draenor for my treasure hunters carrying back loads of gold from who knows where.

By the way, after a mere five months in Los Angeles, I'm moving back to the East Coast. Sorry, California. You had good vegan food and a much cleaner beach than NYC's, but I must return to the concrete jungle and surrounding suburbs whence I came. No hard feelings, and see you at Blizzcon, maybe?

<3Avia.

Tuesday, March 17, 2015

My spellcheck is telling me "clusterfuck" isn't a word. Like hell it isn't.


After years of raids and dozens of boss fights, there's a reason the tired phrase "Don't stand in fire" is still the single best piece of advice any player could attempt to follow, forget while tunneling a boss, and then die stupidly while ignoring. Once one learns the timing of mechanics, any boss encounter is easy enough to maneuver, but during progression and especially if someone messes up an aspect of the fight that imposes punishment, such space-encompassing effects can just look like unmanageable clusterfucks where standing anywhere is impossible. While it may not be so fun to work those bosses and die to their puddles of bad, it's definitely amusing to reflect on how ridiculously excessive their mechanics look while tanking the floor.

Imperator Mar'gok's infamous runes


Previously featured in my post about how pretty this encounter's mechanics are, beauty doesn't make up for how helpless one can feel when surrounded by a bunch of runes with no gap and the boss is across the room.

Mythic Operator Thogar's track fire

Look at that perfect positioning.

I don't think he's supposed to set train tracks on fire when there are trains still coming through them, but hey. He's the boss.

The Iron Maidens' Omega Pattern bombs


Aw. It's so sweet of the Maidens to give us safe spots in which we can stand. As long as other mechanics like Penetrating Shot or Rapid Fire don't fuck us over, we can do this dance forever!

Mythic Iron Maidens' Convulsive Shadow debuff


To be fair, it's not supposed to look like this, but part of progression is seeing all the possible iterations of how badly we can handle a mechanic and how comical it looks when we completely botch it. While this is what happens when everyone gets the debuff and nothing is dispelled, we also managed to dispel people too quickly and instantly kill them. However, it looks nowhere near as glorious as this.

Blackhand's Siegemaker fire


It's not supposed to look like this either.

Phase 3 Tectus


This is exactly what it's supposed to look like.

-Avia.

Saturday, January 31, 2015

We didn't kill it yet. Soon™ though.

Damn F&B WeakAura ruining my screenshot.

I was really hoping that I could round out January's posts with an Imperator kill and all the associated fanfare, but unfortunately, everyone in our raid team seems to be taking turns popping runes each pull so we spend all night doing to same three phases over and over. No matter, because the experience of raiding is the fun of raiding. Though killing bosses might be rewarding, it is only a small part of what can only be described as an entirely unique environment, because in progression raiding, one can be a part of a combination friendly get-together/disciplined and structured team. Of course, these two aspects are constantly affecting each other in the dynamic of the group, which leads to our venerable GM having to pull lines like...

"Do I have to beg you guys to not be retarded every time? I have to beg my kids to not be retarded. I have to beg you guys too?"

And conversations between the leadership and raid members like...

"We said don't burst AoE! I see what you hunters are doing."
"That was NOT hunters. Jesus fucking Christ. I don't know how many times we have to explain this to you."

Then there is always the end-of-the-night, super-hyped pep talk.

"Just one more pull, guys. Just one more pull, and then we have all weekend... either to celebrate or to think about what we did wrong."

The poor guy. I feel like I should send him a fruit basket with a very apologetic note and a coupon for a happy ending in Chinatown.

-Avia.

Saturday, January 24, 2015

Watch a Mythic Imperator video and just don't give a crap about what's happening in it.

While I recover from a hangover, I will review how our M Imperator progress is going.

Very very slowly.


We are currently at the point in progression where we spend nine minutes executing the fight near perfectly only to have everything fall apart immediately once we hit phase 3. Such is the nature of multiple-phase, battle-for-survival final bosses, but I always wish Blizz would just drop us into the fight when it mattered with the healers at half mana so we wouldn't have to do the same beginning part over and over. It's like doing 80% of a jigsaw puzzle, and every time I try to put two pieces together that don't fit, I have to take apart the entire puzzle and restart from scratch. Or an NES game with no save points, and it takes forever to get back to Bowser where I ran out of lives, and no one misses that about early video games.

However, after 170 pulls, I finally noticed something that I was previously too occupied with not popping runes, avoiding chaos orbs, and running through force novas to see: all of those runes, orbs, and novas are super pretty. Perhaps their instant deadliness was always distracting me from how graphically stunning the mechanics of this fight are. After all, the ultimate directive is to dodge, which makes me automatically treat those arrangements of pixels in an avoidant way and always recoil from them as dangerous and generally negative. I am predisposed to viewing them in an unflattering light.

This is a pretty funny video.
But when I'm already dead on the floor and not focusing on avoiding that one chaos orb that is making its way into my area, I can take a look at how all of the orbs look when they explode out of the marked tank, and it is a freaking beautiful divergence of glowing fluorescent balls of lightning spreading across the room. Force novas make shimmering waves over the entire fight space, but I'm too concentrated on my health level versus an oncoming horizon of potential death to appreciate the display. And those dreaded runes, the most important things to avoid in this encounter, spawn as intricately designed circles, change appearance as they activate, and shoot gleaming spirals of brilliant light as they replicate. And everything has different colors!

I wonder how many other visually outstanding encounters there have been in my raiding career during which I missed out on a sense of amazement because of being too focused on my job as DPS and mechanics responsibilities. I imagine it's similar to the how often I've failed to be amazed by the world around me while focusing too much on the generally negative mechanics of life.

-Avia.