Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts

Friday, March 27, 2015

The Stages of Progression Raiding

 

1. Wipes in under a minute

What the hell is this unmanageable clusterfuck of damage? How does anyone live through this? Is this boss even possible?

Characteristic phrases:
"Uh..."
"What the shit?"

2. The learning process

Now that we have some kind of understanding of mechanics, it turns out this boss is indeed possible. Time to make incremental progress and adjust our strategy whenever we encounter something new while patting ourselves on the back every time we get the boss down lower than we have before.

Characteristic phrases:
"Ok, so we know what to do now."
"This isn't how Method does it."

3. Hitting hurdles


Our strategy is solid, but we will spend the bulk of our wipes banging our heads against two or three specific places in the fight where people make stupid mistakes/RNG screws us over and everything falls apart.

Characteristic phrases:
"Guys, we've seen this a million times already."
"That was a shitty pull anyway."

4. Single-digit wipes


It takes everyone a full thirty seconds to release because we're all staring in disbelief at the spot where the boss despawned at 2% when the rogue's Evasion ran out. If people weren't dying and we weren't going into the last phase with half the raid down, we could kill this.

Characteristic phrases:
"We got this, guys!"
"Just LIVE!"

5. Lucky alignment of stars/Perfect play

Great work, everyone! You all finally stopped playing Hearthstone or Skyping with your significant others and got your shit together for one perfectly executed pull. Nevermind that Beastlord breathed fire in the best possible direction or that Iron Maidens picked a pally for Penetrating Shot almost every time. We nailed it!

Characteristic phrases:
"I knew it was a kill when I missed my pre-pot/my trinkets didn't proc/the shaman died."
"No conq token."

-Avia.

Tuesday, March 17, 2015

My spellcheck is telling me "clusterfuck" isn't a word. Like hell it isn't.


After years of raids and dozens of boss fights, there's a reason the tired phrase "Don't stand in fire" is still the single best piece of advice any player could attempt to follow, forget while tunneling a boss, and then die stupidly while ignoring. Once one learns the timing of mechanics, any boss encounter is easy enough to maneuver, but during progression and especially if someone messes up an aspect of the fight that imposes punishment, such space-encompassing effects can just look like unmanageable clusterfucks where standing anywhere is impossible. While it may not be so fun to work those bosses and die to their puddles of bad, it's definitely amusing to reflect on how ridiculously excessive their mechanics look while tanking the floor.

Imperator Mar'gok's infamous runes


Previously featured in my post about how pretty this encounter's mechanics are, beauty doesn't make up for how helpless one can feel when surrounded by a bunch of runes with no gap and the boss is across the room.

Mythic Operator Thogar's track fire

Look at that perfect positioning.

I don't think he's supposed to set train tracks on fire when there are trains still coming through them, but hey. He's the boss.

The Iron Maidens' Omega Pattern bombs


Aw. It's so sweet of the Maidens to give us safe spots in which we can stand. As long as other mechanics like Penetrating Shot or Rapid Fire don't fuck us over, we can do this dance forever!

Mythic Iron Maidens' Convulsive Shadow debuff


To be fair, it's not supposed to look like this, but part of progression is seeing all the possible iterations of how badly we can handle a mechanic and how comical it looks when we completely botch it. While this is what happens when everyone gets the debuff and nothing is dispelled, we also managed to dispel people too quickly and instantly kill them. However, it looks nowhere near as glorious as this.

Blackhand's Siegemaker fire


It's not supposed to look like this either.

Phase 3 Tectus


This is exactly what it's supposed to look like.

-Avia.