Showing posts with label demons. Show all posts
Showing posts with label demons. Show all posts

Monday, July 21, 2014

Yea, I talk to my voidwalker. So what?


I finally got my beta invite this weekend, which means that I made a new friend.

He seems like a cool guy.

So far, I haven't gleaned much about his personality, but I hope that Demonic Servitude gains me a new companion, and I don't just mean in combat. Right now, my voidwalker is the only demon with whom I can have worthwhile conversation and isn't preoccupied with sadomasochistic bondage or stealing silverware from Black Temple. My felguard just wants to cleave things in half, felhunters can't really talk, and I'm pretty sure my observer thinks I'm a moron, which is rich for someone who runs into battle gurgling like a murloc.

As much as I love Barkath, it'll be nice to get to know a new demon with a different nature. I know doomguards can seem kind of cocky with all of their "Who dares summon me?!," but what can I learn about mine when, rather than merely calling him for one minute in the middle of a fight, I actually spend time with him just hanging out in town or working together to complete quests. We can explore new worlds, defeat powerful enemies, and then, as the sun sets in Shadowmoon Valley, discuss over tea how we each felt about our day in Draenor.

Because I don't think an infernal can hold a tea cup.

-Avia.

Sunday, October 30, 2011

Remember all that bitching I did? Scratch that.



Guess what I'm doing?
While I sustain that Blizzard gets way too into talent tree changes, I can't say that I'm as ambivalent as I was in my last post because I am so fucking excited to get new demons.

I was kind of hoping that this Grimoire of Supremacy was actually evolving our current minions and making our long-time friends more powerful. However, from looking at the talent, it seems that these demons are completely new and unrelated to our existing minions since there is no counterpart for the felhunter. Nevertheless, I am super excited to see what kinds of abilities they have, and the first thing I do when Mists of Pandaria goes live is pulling out my new voidlord and establishing a trustful and loving relationship.

My Picks for Talent Highlights:

Bear Hug - Instant, 1 min CD, Melee attack that stuns the target and deal 10% of the Druid's health in damage every 1 sec for 3 sec. Effect cancelled if the Druid moves away, attacks, or takes any other action. Using this ability activates Bear form.
AWWWWWWwWWwWWwWwwwwwww....

Divine Star - Instant, 30 sec CD, Fire a divine star in front of you, travelling 20 yds doing damage to all enemies and healing all friendly targets in its path. After reaching its destination, it will return to you also dealing damage and healing all targets in its path.
Like a shoooooting star! Effective or not, it's going to look badass.

Sacrificial Pact - Instant, 5 min CD, Your demon sacrifices itself to prevent all damage you would take for 10 sec.
I get a pally bubble! Yea, my minion has to die for it, but I assure you, he does it willingly. All of my minions and I are committed through a pact of blood, and their sacrifice is for the benefit of our dark contract. It's also reminiscent of the old voidwalker Sacrifice spell, of which I was such a fan that I got the icon tattooed on the back of my neck as a symbol of our deep connection that persists through death.

If you haven't guessed that I'm crazy by now, you're probably just as nuts as I am.

-Avia.

Thursday, July 14, 2011

Magma is super effective!

July 12 Patch 4.2 hotfixes
July 12

Dungeons & Raids
Firelands
    • Majordomo Fandral Staghelm
      • Flame Scythe now properly hits pets.

Woe is me. Blizzard hotfixed Firelands in such a way that pets have an opportunity to take even more damage than they already do. There isn’t really much to complain about for this particular example, but I’ve spent the past two weeks summoning and resummoning my damn felhunter every pull because he gets exploded by scorpions, burned by magma when he’s sitting in it, and even when he’s not. I figured the massive amounts of environmental/AOE damage that pets were taking was a mistake with Avoidance that Blizz would almost immediately hotfix because it was so super important. I guess it’s just super important to me?

Hopefully, they fix it soon since right now it takes a lot of micromanaging just to keep Traathun alive, which isn’t normal. Until then, I will shed a tear every time his lifeless body flops over and his little demon soul flies back to the Twisting Nether only to get pulled back again into harsh Azeroth by a selfish warlock.

:*(

-Avia.