It was just a big weekend in NYC where, unbeknownst to the hundreds of people living, working, and partying around the Hammerstein Ballroom, there was a congregation of geeks watching other geeks play video games for money. The North American regional finals for WoW 3s and Hearthstone finished up on Sunday, and since then, I have been PvPing and collecting conquest points like I've been inspired by the greats. However, the classes and team compositions represented during the WoW tournament were not very diverse. Thus, I decided to take it upon myself to come up with a few unique, strategic, and/or enemy-confusing arena comps for you to try in these last couple weeks of the season. Honestly, it's a little late to push 2200, so we might as well have fun with it now.
Next year, this could be you!!! |
Jaws Comp: Rogue/Feral - Rogue/Feral
They can't kill you if they can't find you. Spend the entire time stealthed and circling the enemy team. Eventually, they'll just get bored and leave. Sure, there are shadow sight orbs, but they'll expect you to expect them to use them, and since they think they expect what you expect, you can expect them to not do what they think you expect them to do! By the way, this comp loses its effectiveness with more players since five enemies can spread out and find you more quickly. Not like it's a very effective comp in the first place.
NPF (NamePlate Fuck): Hunter - Hunter - Hunter
Similarly, they can't kill you if they can't click your nameplate. Burst them down in the 20 seconds in which they're frantically trying to differentiate between you and your stampede. Results after that are not guaranteed. Also, beware of professional players with targeting macros or functional UIs, but at that rating, you should probably switch to a less idiotic comp.
PvEasy: 1 tank - 1 healer - 1 DPS
If the enemies are spread out, focus the healer. If they are clumped, AoE! Don't forget to use taunts, and blame each other when you die.
(Class) Neopolitan - 3 of the same pure DPS class in 3 different specs.
If each of a class' three different specs has different strengths and weaknesses, the best way to ensure a well-rounded arena team is to contain every spec, right? Don't muddle it up by adding a different class with CCs on separate DRs. That's just making it too complicated. By combining three locks and all of the advantages of Aff, Destro, and Demo, one is essentially forcing the enemy team to fight one ultimate warlock. As for the disadvantages, whether you're compounding them additively or multiplicatively is up for debate.
Tree Cleave
My favorite 5s comp, this is the only one in this list that I've actually tried. Basically, it's five resto druids that go in with Glyph of the Treant, pop Heart of the Wild, and try to Wrath someone to death. We had very limited success with it, i.e. we never actually killed anyone. Nevertheless, it was super fun, and I'm sure the other team's reaction was priceless, first when they zoned in and saw the comp they were up against and again when they witnessed an army of trees coming at them. Feel free to combine with Force of Nature for even more trees or Incarnation for some arboreal variety.
-Avia.
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